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BLACK BANSHEE STUDIOS AND CELLEC GAMES

Lead Narrative Designer and Producer
April 2022 - February 2023

Black Banshee and CelleC Games are partner studios that focus on creating games for entertainment and games for education respectively.

Quain's main responsibilities include script writing, game writing, narrative implementation, game/narrative design, team management, and production management.

Black Banshee Studios - Lead Narrative Designer and Producer: CV

PROJECTS

Black Banshee Studios - Lead Narrative Designer and Producer: Text
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COALESCENCE

A noir visual novel created with Ren'Py

Black Banshee Studios - Lead Narrative Designer and Producer: Projects

BEST STUDENT GAME - SILV-E AWARDS

I am very happy to share that Coalescence won Best Student Game at the SILV-E Awards in 2022, part of the Southern Interactive Entertainment and Games Expo, or SIEGE.

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NARRATIVE DESIGN

Coalescence is a game with a heavy emphasis on narrative, art, and audio, and is a direct sequel to Dissent. My responsibilities on the project ranged from writing copy and marketing materials, to encounter and choice design.

My main responsibility, however, was in script writing. As a visual novel with three playable stories (selected from a character selection screen), each line, whether spoken or descriptive, was visible to the player. Legibility, consistency, and mystery were vital in creating an enjoyable and engaging experience.

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LEADERSHIP

I started on Coalescence as a Narrative Designer, but my responsibilities quickly evolved into Narrative Lead as well as producer.

As Lead Narrative Designer, I worked with a team of 6-8 Narrative Designers across multiple projects that were in development at the studio at once. With Coalescence's narrative needs, many of these team members were writing on the project at some point.

As Producer, I led Coalescence's multi-disciplinary team across 8 sprints. This involved helping team members involved with narrative, art, audio, systems programming, level design, and marketing.

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Coalescence was an incredible project, and our team's hard work really paid off when it came to the SEIGE event. I am extremely proud of my contributions as Lead Narrative Designer and Producer on Coalescence.

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DISSENT

Dissent is a choice-based visual novel created with Ren'Py.

Black Banshee Studios - Lead Narrative Designer and Producer: Projects

NARRATIVE DESIGN

Dissent was my first project at Black Banshee/Cellec. I came on toward the end of the product's production, and was primarily tasked with creating marketing material set inside the game's universe.

The first of these was several ficticious newspaper articles concerning aspects of the game's villain, Moniker Labs.

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MARKETING MATERIAL

The other piece of marketing content I created for Dissent was redacted articles surrounding Moniker's corrupt dealings.

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Since I came on late in the project, the game's narrative content was completed. I was extremely happy to be able to contribute to this project through it's marketing material while also being able to stretch my narrative muscles.

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