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WELCOME TO MY PORTFOLIO

Quain Holtey

I am a game writer and narrative designer with over 4 years of game development experience across several of the most popular game engines, including Unity, Unreal 5, Ren'Py, and Twine. I have a Bachelor's in Creative Writing for Entertainment, and a Master's in Game Design, both from Full Sail University.

I aim to consistently deliver high quality content, and to bring people closer together through the games I make.

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Portfolio: Welcome

GAME DEVELOPMENT

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FORTNITE

Development Coordinator

Working primarily with the quest design and production teams, I contributed to Fortnite: Battle Royale as a development coordinator. I also contributed to the writing team on content across multiple games and IPs.

As A Dev Coordinator:

  • Worked closely with the quest design team to ensure regular and iterative quests for players season over season

  • Contributed to the writing team with quest flavor text, NPC dialogue and scripts, and item naming for both internal and external IP.

  • Coordinated testing and review meetings between leads and designers.

  • Ensured all quest text was approved through internal legal and publishing teams, as well as external IP partners.

  • Worked with release team to coordinate and deploy necessary hotfixes.

Portfolio: Video

COALESCENCE

Narrative Designer/Producer

Coalescence is a visual novel with a heavy narrative focus created using the Ren'Py Engine. It features 3 playable characters, each with their own unique narrative, as well as choice and relationship tracking, collectables, and journal entries.

Coalescence won Best Student Game at the 2022 Silv-E Awards held by SIEGE.

As A Narrative Designer:

  • Led a narrative team of 5-7 from story outline to release

  • Wrote and implemented narrative and code in engine

  • Helped design and implement narrative agnostic systems, such as relationship tracking and collectables

  • Collaborated with level designers, artists, and audio designers to create a full and robust narrative experience

  • Created and maintained narrative and design documentation

As Producer:

  • Led production in an agile environment

  • Worked with a team of 15-20 developers across programming, art, audio, narrative, design, and marketing

  • Assisted with project onboarding, introduction, and documentation

  • Worked closely with our Quality Assurance team to create test cases and conduct quality testing

  • Presented and showcased the game to the Silv-E 2022 Awards

  • Surveyed and compiled an actionable postmortem of the game's development for future games at the studio

Portfolio: Video
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AWAKEN THE REALM

Narrative Designer

Awaken the Realm is a visual novel made using Ren'Py. It was repurposed from a shelved project, Escape the Unknown, which was an action RPG. Awaken the Realm utilized existing art assets, voice acting, character poses, and as much as possible from the previously shelved game while adding/expanding the existing narrative substantially.

As A Narrative Designer:

  • Led a small team of 3-4 narrative designers in creating a new narrative, built off the existing narrative structure of Escape the Unknown.

  • Designed an inventory and a turn-based combat system to support the dungeon crawler narrative.

  • Worked with designers to create interesting exploration options, including puzzles, combat encounters, and NPCs.

  • Worked with artists to create bespoke UI art assets and implemented many of those assets.

  • Helped design a lore page used to keep track of in-game characters and relationships for existing and expanded story.

Portfolio: Video
Portfolio: Video

ANZEN

Narrative Designer

Anzen is a hack-n-slash ARPG with a focus on story, gameplay, and a multiplayer experience. It is made with the Unity Engine, with multiplayer networking, in-engine cutscenes, and a robust combat system.

As A Narrative Designer:

  • Created and maintained narrative and world building documentation for an expansive fantasy world

  • Designed and implemented quests and objectives inside the Unity engine

  • Worked with a multidisciplined team of 6-8 developers to create a shared vision.

  • Wrote, produced, and implemented in-engine cutscenes using Unity's timeline and cinemachine

  • Wrote and implemented triggered dialogue

  • Directed, edited, and implemented voice over performances for in game dialogue

TESTIMONIALS

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Portfolio: Testimonials

Kate Zgaga – Executive Producer at CelleC/Black Banshee Studios

Quain Holtey has been an inspirational person to work with. He is able to foster a positive working environment and inspire any team he is collaborating with to put forth high-quality efforts. Over his time working with CelleC and Black Banshee studios, his impact on the studio has been noticeable and measurable. He helped to create award-winning titles and usher in a better process for how games are created. The team’s motivation and attitude jumped in a positive direction as he inspired them to learn more and expand in their craft. He ensured they were able to explore creatively without fear.

In addition to his contributions, Quain communicates efficiently and effectively on projects. He is able to recognize a project’s needs and relay important information both to those working under him and to those above him. He’s navigated identifying problems and contributed to coming up with solutions. He would be an amazing asset to any team he joins.

EXAMPLE WORK

Includes prose and script writing, world building, and in engine work

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FLAME AND STONE

Interactive Video Game Cutscene

On a quest to find her brother, Rheora must free the elemental Primordials and use their powers to fight her foes. She comes across Flame in a broken down bar, and must learn her new abilities quickly while fighting Wind Sprites.

FPS DIALOGUE SYSTEM

Unreal Engine 5 Prototype

A prototype I created for a First Person Shooter dialogue system using Unreal Engine 5.

I created technical design documentation for the system and then created it inside Unreal Engine. A full showcase of the system is linked below.

NOTORIOUS LUCKY

Video Game Cutscene Script

Lucky has just escaped the Rockefellers, a crime family that rules the streets of the cyberpunk future city of New York, and with a suvenier to boot. He and his personalized robot, Mik, are ready to start their new lives, with a little help from the Arc Stone now firmly in his pocket.

FORGIVENESS

Novella

Elijah Jefferson is bound eternally to a Shade. He must come to terms with living with this monster while learning to use the powers granted to him to become a hero. Discover Elijah's journey as it is told in a series of vinettes.

Portfolio: Services

BLOG

Postmortems and aspirational posts about game projects and prototypes I've worked on.

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"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."

Patrick Rothfuss

Portfolio: Quote
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