WELCOME TO MY PORTFOLIO
Quain Holtey
I am a game writer and narrative designer with over 4 years of game development experience across several of the most popular game engines, including Unity, Unreal 5, Ren'Py, and Twine. I have a Bachelor's in Creative Writing for Entertainment, and a Master's in Game Design, both from Full Sail University.
I aim to consistently deliver high quality content, and to bring people closer together through the games I make.
GAME DEVELOPMENT
FORTNITE
Development Coordinator
Working primarily with the quest design and production teams, I contributed to Fortnite: Battle Royale as a development coordinator. I also contributed to the writing team on content across multiple games and IPs.
As A Dev Coordinator:
Worked closely with the quest design team to ensure regular and iterative quests for players season over season
Contributed to the writing team with quest flavor text, NPC dialogue and scripts, and item naming for both internal and external IP.
Coordinated testing and review meetings between leads and designers.
Ensured all quest text was approved through internal legal and publishing teams, as well as external IP partners.
Worked with release team to coordinate and deploy necessary hotfixes.
COALESCENCE
Narrative Designer/Producer
Coalescence is a visual novel with a heavy narrative focus created using the Ren'Py Engine. It features 3 playable characters, each with their own unique narrative, as well as choice and relationship tracking, collectables, and journal entries.
Coalescence won Best Student Game at the 2022 Silv-E Awards held by SIEGE.
As A Narrative Designer:
Led a narrative team of 5-7 from story outline to release
Wrote and implemented narrative and code in engine
Helped design and implement narrative agnostic systems, such as relationship tracking and collectables
Collaborated with level designers, artists, and audio designers to create a full and robust narrative experience
Created and maintained narrative and design documentation
As Producer:
Led production in an agile environment
Worked with a team of 15-20 developers across programming, art, audio, narrative, design, and marketing
Assisted with project onboarding, introduction, and documentation
Worked closely with our Quality Assurance team to create test cases and conduct quality testing
Presented and showcased the game to the Silv-E 2022 Awards
Surveyed and compiled an actionable postmortem of the game's development for future games at the studio
AWAKEN THE REALM
Narrative Designer
Awaken the Realm is a visual novel made using Ren'Py. It was repurposed from a shelved project, Escape the Unknown, which was an action RPG. Awaken the Realm utilized existing art assets, voice acting, character poses, and as much as possible from the previously shelved game while adding/expanding the existing narrative substantially.
As A Narrative Designer:
Led a small team of 3-4 narrative designers in creating a new narrative, built off the existing narrative structure of Escape the Unknown.
Designed an inventory and a turn-based combat system to support the dungeon crawler narrative.
Worked with designers to create interesting exploration options, including puzzles, combat encounters, and NPCs.
Worked with artists to create bespoke UI art assets and implemented many of those assets.
Helped design a lore page used to keep track of in-game characters and relationships for existing and expanded story.
ANZEN
Narrative Designer
Anzen is a hack-n-slash ARPG with a focus on story, gameplay, and a multiplayer experience. It is made with the Unity Engine, with multiplayer networking, in-engine cutscenes, and a robust combat system.
As A Narrative Designer:
Created and maintained narrative and world building documentation for an expansive fantasy world
Designed and implemented quests and objectives inside the Unity engine
Worked with a multidisciplined team of 6-8 developers to create a shared vision.
Wrote, produced, and implemented in-engine cutscenes using Unity's timeline and cinemachine
Wrote and implemented triggered dialogue
Directed, edited, and implemented voice over performances for in game dialogue
TESTIMONIALS
EXAMPLE WORK
Includes prose and script writing, world building, and in engine work
NOTORIOUS LUCKY
Video Game Cutscene Script
Lucky has just escaped the Rockefellers, a crime family that rules the streets of the cyberpunk future city of New York, and with a suvenier to boot. He and his personalized robot, Mik, are ready to start their new lives, with a little help from the Arc Stone now firmly in his pocket.
BLOG
Postmortems and aspirational posts about game projects and prototypes I've worked on.
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."